AI Insights · Timothy · January 2023
Top 5 Basketball Games on iOS in Austria for Q4 2022
Discover the performance trends of the top 5 basketball games on iOS in Austria for the fourth quarter of 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 basketball games on iOS in Austria exhibited varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics of each app's performance.
Mini Basketball from Miniclip.com showed fluctuations in its weekly downloads, peaking at 483 in mid-October before dropping to 60 in late November, and then recovering to 272 by the end of December. Weekly revenue for this app also varied, starting at $70 and reaching a high of $139 in mid-December. Active users followed a similar pattern, starting at 527, peaking at 816 in mid-October, and then stabilizing around 504 by the end of December.
NBA 2K Mobile Basketball Game by 2K experienced a decline in weekly downloads from 376 at the end of September to 115 in late November, with a small recovery to 147 by the end of December. Weekly revenue showed more consistency, generally staying between $200 and $400, peaking at $431 at the end of October. Active users started at 673 and fluctuated slightly, ending the quarter at 504.
Basket Battle from SUPERSONIC STUDIOS LTD had a steady stream of downloads, with a significant spike to 480 in the last week of December. Active users were relatively stable, starting at 3824 and ending at 3333, despite some mid-quarter fluctuations.
Basketball Arena - Sports Game by MASOMO LIMITED saw consistent weekly downloads, with minor fluctuations, peaking at 212 in late October. Weekly revenue increased notably towards the end of the quarter, with a peak of $145 in the week before Christmas. Active users showed a similar trend, with a peak of 858 in late October before a gradual decline to 543 by the end of December.
Lastly, Flipper Dunk from Rollic Games saw a decline in weekly downloads from 93 at the end of September to 24 in mid-December, followed by a slight recovery to 78. Weekly revenue remained negligible until a small increase to $5 in the final week of December. Active users started at 596 and saw a general decline, stabilizing around 444 by the end of the quarter.
These insights are derived from Sensor Tower data, which offers a comprehensive look into app performance metrics. For more detailed insights, visit Sensor Tower.